package com.tfu.dg.framework;

import com.badlogic.gdx.math.Vector3;

public class GameObject3D {
	public final Vector3 position;
	public final Sphere bounds;
	
	public GameObject3D(float x, float y, float z, float radius) {
		this.position = new Vector3(x,y,z);
		this.bounds = new Sphere(x,y,z,radius);
	}
}
